|
| | robSLERP (const vctMatrixRotation3< double > &Rw1, const vctMatrixRotation3< double > &Rw2, double wmax, double t1=0.0) |
| |
| | robSLERP (const vctQuaternionRotation3< double > &qw1, const vctQuaternionRotation3< double > &qw2, double wmax, double t1=0.0) |
| |
| void | Evaluate (double t, vctQuaternionRotation3< double > &q, vctFixedSizeVector< double, 3 > &w, vctFixedSizeVector< double, 3 > &wd) |
| | Evaluate the function. More...
|
| |
| void | Blend (robFunction *function, double wmax, double wdmax) |
| |
| | robFunctionSO3 (void) |
| |
| | robFunctionSO3 (double t1, const vctQuaternionRotation3< double > &qw1, const vctFixedSizeVector< double, 3 > &w1, const vctFixedSizeVector< double, 3 > &w1d, double t2, const vctQuaternionRotation3< double > &qw2, const vctFixedSizeVector< double, 3 > &w2, const vctFixedSizeVector< double, 3 > &w2d) |
| |
| | robFunctionSO3 (double t1, const vctMatrixRotation3< double > &Rw1, const vctFixedSizeVector< double, 3 > &w1, const vctFixedSizeVector< double, 3 > &w1d, double t2, const vctMatrixRotation3< double > &Rw2, const vctFixedSizeVector< double, 3 > &w2, const vctFixedSizeVector< double, 3 > &w2d) |
| |
| virtual | ~robFunctionSO3 () |
| |
| virtual void | Evaluate (double, vctMatrixRotation3< double >, vctFixedSizeVector< double, 3 > &, vctFixedSizeVector< double, 3 > &) |
| |
| void | InitialState (vctQuaternionRotation3< double > &q, vctFixedSizeVector< double, 3 > &w, vctFixedSizeVector< double, 3 > &wd) |
| |
| void | FinalState (vctQuaternionRotation3< double > &q, vctFixedSizeVector< double, 3 > &w, vctFixedSizeVector< double, 3 > &wd) |
| |
| | robFunction (void) |
| |
| | robFunction (double startTime, double stopTime) |
| |
| virtual | ~robFunction () |
| |
| void | Set (double startTime, double stopTime) |
| | Set start and stop time. More...
|
| |
| virtual double & | StartTime (void) |
| | Return start time. More...
|
| |
| virtual double & | StopTime (void) |
| | Return stop time. More...
|
| |
| virtual double | Duration (void) const |
| | Return duration. More...
|
| |
Define a spherical linear interpolation function.