#include <svlOverlayObjects.h>
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| svlOverlayStaticTriangle () |
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| svlOverlayStaticTriangle (unsigned int videoch, bool visible, const svlPoint2D corner1, const svlPoint2D corner2, const svlPoint2D corner3, svlRGB color, bool fill=true) |
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| svlOverlayStaticTriangle (unsigned int videoch, bool visible, const int x1, const int y1, const int x2, const int y2, const int x3, const int y3, svlRGB color, bool fill=true) |
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virtual | ~svlOverlayStaticTriangle () |
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void | SetCorners (const svlPoint2D corner1, const svlPoint2D corner2, const svlPoint2D corner3) |
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void | SetCorners (const int x1, const int y1, const int x2, const int y2, const int x3, const int y3) |
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void | SetColor (svlRGB color) |
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void | SetFill (bool fill) |
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void | GetCorners (svlPoint2D &corner1, svlPoint2D &corner2, svlPoint2D &corner3) const |
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void | GetCorners (int &x1, int &y1, int &x2, int &y2, int &x3, int &y3) const |
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svlRGB | GetColor () const |
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bool | GetFill () const |
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| svlOverlay () |
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| svlOverlay (unsigned int videoch, bool visible) |
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virtual | ~svlOverlay () |
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void | SetVideoChannel (unsigned int videoch) |
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void | SetVisible (bool visible) |
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unsigned int | GetVideoChannel () const |
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bool | GetVisible () const |
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bool | IsUsed () const |
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void | SetTransform (const vct3x3 &transform, const double timestamp=-1.0) |
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double | GetTransformTimestamp () const |
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void | SetTransformID (int ID) |
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int | GetTransformID () const |
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bool | IsTransformed () const |
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void | SetTransformSynchronized (bool transform_synchronized) |
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bool | GetTransformSynchronized () const |
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svlOverlayStaticTriangle::svlOverlayStaticTriangle |
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svlOverlayStaticTriangle::svlOverlayStaticTriangle |
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unsigned int |
videoch, |
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bool |
visible, |
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const svlPoint2D |
corner1, |
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const svlPoint2D |
corner2, |
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const svlPoint2D |
corner3, |
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svlRGB |
color, |
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bool |
fill = true |
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svlOverlayStaticTriangle::svlOverlayStaticTriangle |
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unsigned int |
videoch, |
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bool |
visible, |
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const int |
x1, |
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const int |
y1, |
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const int |
x2, |
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const int |
y2, |
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const int |
x3, |
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const int |
y3, |
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svlRGB |
color, |
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bool |
fill = true |
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virtual svlOverlayStaticTriangle::~svlOverlayStaticTriangle |
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virtual |
svlRGB svlOverlayStaticTriangle::GetColor |
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const |
void svlOverlayStaticTriangle::GetCorners |
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int & |
x1, |
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int & |
y1, |
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int & |
x2, |
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int & |
y2, |
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int & |
x3, |
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int & |
y3 |
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bool svlOverlayStaticTriangle::GetFill |
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const |
void svlOverlayStaticTriangle::SetColor |
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svlRGB |
color | ) |
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void svlOverlayStaticTriangle::SetCorners |
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const int |
x1, |
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const int |
y1, |
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const int |
x2, |
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const int |
y2, |
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const int |
x3, |
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const int |
y3 |
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void svlOverlayStaticTriangle::SetFill |
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bool |
fill | ) |
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The documentation for this class was generated from the following file: