#include <svlTypes.h>
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| svlTarget2D () |
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| svlTarget2D (bool used, bool visible, unsigned char conf, int x, int y) |
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| svlTarget2D (bool used, bool visible, unsigned char conf, svlPoint2D &pos) |
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| svlTarget2D (int x, int y) |
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| svlTarget2D (svlPoint2D &pos) |
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void | Assign (const svlTarget2D &target) |
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void | Assign (bool used, bool visible, unsigned char conf, int x, int y) |
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void | Assign (bool used, bool visible, unsigned char conf, svlPoint2D &pos) |
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void | Assign (int x, int y) |
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void | Assign (svlPoint2D &pos) |
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svlTarget2D::svlTarget2D |
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svlTarget2D::svlTarget2D |
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bool |
used, |
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bool |
visible, |
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unsigned char |
conf, |
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int |
x, |
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int |
y |
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) |
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svlTarget2D::svlTarget2D |
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bool |
used, |
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bool |
visible, |
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unsigned char |
conf, |
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svlPoint2D & |
pos |
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svlTarget2D::svlTarget2D |
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int |
x, |
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int |
y |
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) |
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void svlTarget2D::Assign |
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bool |
used, |
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bool |
visible, |
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unsigned char |
conf, |
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int |
x, |
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int |
y |
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void svlTarget2D::Assign |
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bool |
used, |
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bool |
visible, |
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unsigned char |
conf, |
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svlPoint2D & |
pos |
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) |
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void svlTarget2D::Assign |
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int |
x, |
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int |
y |
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) |
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unsigned char svlTarget2D::conf |
int svlTarget2D::feature_quality |
bool svlTarget2D::visible |
The documentation for this struct was generated from the following file:
- /home/adeguet1/catkin_ws/src/cisst-saw/cisst/cisstStereoVision/svlTypes.h